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Openttd growing cities
Openttd growing cities













If you're running a lot of local bus service you'll want to make sure roads connect at all junctions and irregular topography frustrates this. Ideally, the grid is flat next best is a steady, smooth, gradual incline. If you're serious about the town grid, be prepared to do a little landscaping which may require some demolition of existing town roads and buildings. Also, you have rights on your own company-owned roads that you may not on town-owned roads (depending on other settings) or roads owned by competitors. Then build to the grid.Īfter all, roads are cheap enough to build and then you decide where and when.

openttd growing cities

But Advanced Settings > Economy > Towns > Towns are allowed to build roads: OFF. Certainly, turn on the so-called 3x3 grid, which places initial roads on tiles any multiple of 4. I feel it's better to build your own road network. If the issue is one of station catchment areas, my answer to this question might be illuminating, especially the second method regarding non-adjacent stations. However, a workaround exists for this: Increase city growth speed essentially reclaiming the lost growth cycles:ĭepending on your play style, grid size and other factors, either "Fast" or "Very Fast" might be suitable. Omokoii raises a valid point: Using the 2x2 grid does consume a lot of space and slows down city development, because more growth cycles are dedicated to growing roads. If you insist on building the grid yourself. Economy > Towns > Towns are allowed to build roads.Economy > Towns > Road layout for new towns.Personally, I always play with 2x2, because it fits neatly with my network of rail and when playing using a 2x2 or 3x3 grid layout, the city placer during generation will align all cities on the grid, meaning that as cities grow, they will join together neatly.

openttd growing cities

In Advanced Settings, there's a setting to control the town roads: 2x2, 3x3, Original or Improved.















Openttd growing cities